ECGBL2015-9th European Conference on Games Based Learning: ECGBL2015Robin Munkvold and Line Kolås Academic Conferences and publishing limited, 2015 M09 18 - 826 pages These proceedings represent the work of researchers participating in the 9th European Conference on Games-Based Learning, which is being hosted this year by Nord-Trondelag University College, Steinkjer, Norway, on the 8-9 October 2015. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like-minded individuals to meet, discuss and share knowledge. ECGBL continues to evolve and develop, and the wide range of papers and topics will ensure an interesting two-day conference. In addition to the main streams of the conference, there are mini tracks focusing on the areas of the design of multiplayer/collaborative serious games, applied Games and gamification, the teacher's role in game-based learning, games for STEM (Science, Technology, Engineering, Mathematics) learning, assessment of digital game-based learning and pervasive and ubiquitous gaming for learning. In addition to the presentations of research we are delighted to host the third year of the Serious Game competition, which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. This competition is again sponsored by SEGAN - Serious Games Network. With an initial submission of more than 60 games, 28 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. With an initial submission of 190 abstracts, after the double blind peer review process, there are 75 research papers, 15 PhD research papers, 4 Non Academic papers and 8 work-in-progress papers published in these Conference Proceedings. These papers represent research from more than 40 countries, including Australia, Austria, Belgium, Brazil, Bulgaria, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Israel, Italy, Japan, Malaysia, Norway, Portugal, Russia, Saudi Arabia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan/ROC, The Netherlands, The Netherlands, United Arab Emirates, UK and USA |
Contents
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Learning Al Techniques Through Bot Programming for a Turn Alexey Bezgodov Andrey Karsakov Ksenia | 66 |
How can Teachers Develop Pervasive Games for Learning? Hugo Nordseth and Anders Nordby | 408 |
Teachers Experiences Using KODU as a Teaching Tool Ståle Nygård Line Kolás and Helga | 416 |
Using Game Elements to Make Studying More Engaging Daire O Broin Neil Peirce Tracey Cassells and | 423 |
Using Gamification to Motivate Smoking Cessation Trygve Plºhn and Trond Aalberg | 431 |
Teaching Business Intelligence With a Business Simulation Waranya Poonnawat Peter Lehmann and | 439 |
Approximating Balance in Collaborative Multiplayer Games Christian Reuter Stefan Göbel and Ralf | 449 |
Serious Games Design as Collaborative Learning Activity in Jože Rugelj | 456 |
Teaching for Games Based Informal Eric Sanchez and Palmyre Pierroux | 471 |
Enhancing Media Vassilis Bokolas Nikolaos Amanatidis and | 75 |
Brunella Botte Alfredo Imbellone Giada | 82 |
A Classroom Training Experience Marinensi and Carlo Maria Medaglia | 89 |
Digital Support of RolePlay and Simulation Games in Carsten Busch Sabine Claſsnitz Alexander | 98 |
Classroom Settings Kramer and Martin Steinicke | 107 |
Architecture for Automatic Adaptation Josianne Basque | 114 |
A Training Framework for the Creation of LocationBased Samantha Clarke Petros Lameras lan | 125 |
Enhancement and Assessment of Engineering Soft Skills in a Csilla Fejes Lorenzo RosMcDonnell and Péter | 178 |
Empirical Study of Teaching Panagiotis Fotaris Theodoros Mastoras | 186 |
Immersive vs Desktop Virtual Reality in Game Based Learning Laura Freina and Andrea Canessa | 195 |
GameBased Learning for Youth Career Education With the Toru Fujimoto Yuki Fukuyama and Tomoko | 203 |
On the Development of Constructivist Educational Computer Anthi Gousiou and Maria Kordaki | 210 |
A Methodological Case Study for the Jacob Habgood | 219 |
Repositioning Students Through the Thorkild Hanghºj | 227 |
Amplifying Applied Game Development and Uptake Paul Hollins Wim Westera and Borja Manero | 236 |
Care and Tough Love in Games Based Ellen Houmſºller and Emanuela Marchetti | 242 |
The Application of a Content Independent Game Framework in Janine Jäger Safak Korkut Darjan Hil and Rolf | 250 |
A Computational Thinking Jennifer Jenson and Milena Droumeva | 260 |
Computerized Simulations of the IsraeliPalestinian Conflict Ronit Kampf | 269 |
Towards an Efficient Mobile Learning Games Design Model Aous Karoui Iza MarfisiSchottman and Sé | 276 |
Play Safe Aphrodite Ktena Enea Mele Eugenia | 286 |
A Correlational Study of Andreas Lieberoth | 294 |
Intercultural Communication Training via Gerrit Lochmann Lesa Reitz ochen Hunz | 303 |
Information Gaps in a Cooperative Virtual Reality Aline Sohny and Guido Schmidt | 313 |
Wiem Maalejl Philippe Pernelle JeanCharles | 321 |
Childrens Redesign of Deprived Neighbourhoods Rikke Magnussen and Anna Lindenhoff | 331 |
Worst Practices in Christos Malliarakis Florica Tomos Olga | 338 |
Role Play and Emanuela Marchetti and Andrea Valente | 346 |
A DGBLToolkit to Raise Young Peoples Awareness Maria Margoudi and Dimitris Kiritsis | 354 |
Teachers Many Roles in GameBased Learning Projects Björn Berg Marklund and AnnaSofia Alklind | 360 |
Assessing an Authoring Tool for MetaDesign of Serious Games Bertrand Marne | 368 |
What is a Game for Geometry Teaching 2 Creative Embodied Morten Misfeldt and Lisa Gjedde | 378 |
Implicit and Explicit Information Mediation in a Virtual Reality Tomas Moesgaard Mass Witt Jonathan Fiss | 387 |
A web Based Resource and a Digital Board Robin Munkvold Greg Curda and Helga | 395 |
A Nitin Naik | 402 |
Learning | 489 |
ELearning Sudan Formal Learning for OutofSchool Children Hester Stubbé Aiman Badri Rebecca Telford | 497 |
Wait and see? Studying the Teachers Role During InClass Ellen Vanderhoven Bart Willems Stephanie | 540 |
Lessons Learned From Ellen Vanderhoven Bart Willems Stephanie | 548 |
Concealing Education Into Games Nikolas Vidakis Efthymios Syntychakis | 554 |
Exploring Group Cohesion in Massively Multiplayer Online Iro Voulgari and Vasilis Komis | 564 |
MultiDevices Territoriality to Manage Collaborative Activities David Wayntal Audrey Serna Philippe | 570 |
Learning and Motivational Processes When Students Design Charlotte Laerke Weitze | 579 |
A Pervasive app for Changing Behavioural Patterns Thomas Wernbacher Alexander Pfeiffer | 589 |
System Design Requirements for Formal Education Based on Thomas Westin Göran Lange Mats Wiklund | 598 |
COTS Entertainment Computer Games Lena Norberg and Peter Mozelius | 605 |
Measurement of Gaming Emotion Norberg Thomas Westin and Peter Mozelius | 613 |
PreTest Session Impact on the Effectiveness Assessment of a Anissa All Barbara Plovie Elena Patricia | 623 |
Fire Safety Game Nuñez Castellar and Jan Van Looy | 631 |
Assessing Domain Knowledge With Non Tyler Baron and Ashish Amresh | 638 |
Designing a Serious Game to Enhance Orthographic Projection MingHung Chu TaySheng Jeng and Chien | 646 |
Game Design for Transforming and Assessing Undergraduates Andrea Gauthier and Jodie Jenkinson | 656 |
Novices Vs Experts GameBased Learning and the Björn Berg Marklund | 664 |
Gamification for Data Gathering in Emergency Response Kenny Meesters Aaron Ruhe and Marvin | 672 |
Serious Game Serious Learning? Gillian Morrison | 680 |
The Case of Massively Sofia Mysirlaki and Fotini Paraskeva | 687 |
An Investigation of Digital Games Features That Appeal to Joseph Osunde Gill Windall Liz Bacon and | 694 |
Young Females and Males Lachlan Mackinnon | 703 |
A Case Study Taima Pérez | 711 |
Towards Social Network Support for an Applied Gaming Munir Salman Dominic Heutelbeck and Mat | 721 |
Ecosystem thias Hemmje | 729 |
A GameBased Learning Approach Mohammad Yatim and Wee Hoe | 739 |
A Ouiz to Drill Climate Experts Benedict ODonnell and Pierre Jouy | 749 |
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Towards in Situ Measurement of Affective Variables During Cyril Brom Viktor Dobrovolny and Edita 797 | 767 |
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Gamification and Regina Friess Anke Blessing Johannes Winter | 780 |
Applying Memory Theory in Game Design Case Study Trude Løvskar Jon Hoem and Jordi Linares | 788 |
Assess Learning Sofia Mysirlaki | 800 |
Common terms and phrases
Aalborg University activities analysis approach assessment Based Learning behaviour challenges classroom cognitive collaborative communication computer games concept Conference context create creative DGBL digital games digital natives e-learning educational games effective elements emotions engagement evaluation experience explore facilitate feedback Figure focus focused framework game design game development game mechanics game-based learning gameplay Games Based gamification goals implementation integration interaction intrinsic motivation Journal knowledge learners learning environments learning games learning outcomes learning process location-based games mathematics methods microgame mobile mobile game motivation narrative Nord-Trøndelag University College participants pedagogical pervasive game platform play player pre-test presented problem programming pupils questionnaire questions relevant role scenario Science score serious games session simulation skills social specific Steinkjer strategy tasks teachers teaching Technology University video games virtual