The Art of Videogames

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John Wiley & Sons, Nov 19, 2009 - 240 pages
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The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames.
  • Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts
  • Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames
  • Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer
  • Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds
  • Argues that videogames do indeed qualify as a new and excitingform of representational art
 

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Contents

CONTENTS
ACKNOWLEDGMENTS
1 THE NEW ART OF VIDEOGAMES
1
2 WHAT ARE VIDEOGAMES ANYWAY?
15
3 VIDEOGAMES AND FICTION
34
4 STEPPING INTO FICTIONAL WORLDS
61
5 GAMES THROUGH FICTION
86
6 VIDEOGAMES AND NARRATIVE
110
7 EMOTION IN VIDEOGAMING
130
8 THE MORALITY OF VIDEOGAMES
150
9 VIDEOGAMES AS ART
172
GLOSSARY
197
REFERENCES
209
INDEX
214
Copyright

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About the author (2009)

Grant Tavinor is a Lecturer in Philosophy at Lincoln University, Canterbury, New Zealand. He has published articles on videogames in the journal Philosophy and Literature and has been playing videogames for as long as he can remember.

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