Human Centered Design: First International Conference, HCD 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009 Proceedings

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Masaaki Kurosu
Springer Science & Business Media, Jul 14, 2009 - 1112 pages
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The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
 

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Contents

An Experimental Approach
570
HCD in Industry
576
A Case Study in Planning and Designing an Enterprise Application Suite
579
Developing a Scenario Database for Product Innovation
585
Practice of Promoting HCD Education by a ConsumerElectronics Manufacturer
594
A Survey of UserExperience Development at Enterprise Software Companies
601
UserExperience Development
611
Differences between Industry and Academia
618

Introduction to Player Centred Video Game Development Process
65
Mapping of Usability Guidelines onto Users Temporal Viewpoint Matrix
75
A Study on User Centered Game Evaluation Guideline Based on the MIPA Framework
84
The Factor Structure of the System Usability Scale
94
A Progress Report
104
Defining Expected Behavior for Usability Testing
110
A Desirability Evaluation
120
A Usability Inspection of Medication Management in Three Personal Health Applications
129
Designing a Lighting with Pleasure
139
Increasing the Impact of User Experience Evaluations
147
Methods and Techniques for HCD
157
A PrototypeBased Exploratory Study
158
The Physiological Users Response as a Clue to Assess Visual Variables Effectiveness
167
A Photo Correlation Map Using Mobile AP II for ScenarioBased Design
177
Accelerating the Knowledge Innovation Process
184
What Properties Make Scenarios Useful in Design for Usability?
193
A Method for Consistent Design of User Interaction with Multifunction Devices
202
An Evaluation
212
Integrating User Experience into a Software Development Company A Case Study
221
Full Description Persona vs Trait List Persona in the PersonaBased sHEM Approach
230
A Case Study of Students Design Project for New Interface Concept from Research to Visualization
239
Evidence of Improved Performance Efficiency and the Worked Example Effect
247
A Cost Effective Model for Service Design in MediumLong Term Telco Research Projects
256
The Multilayer Concept
266
A Proposal of XBMethod an Idea Generation System for New Services Using User Experiences
276
Integrating HumanComputer Interaction Artifacts into System Development
284
How Do I Evaluate THAT? Experiences from a SystemsLevel Evaluation Effort
292
Changes of HCI Methods towards the Development Process of Wearable Computing Solutions
302
Combining Activity Theory and Grounded Theory for the Design of Collaborative Interfaces
312
Gathering Analysis Simulation and Prediction
322
Emphasizing the Context of Use
332
The Proposal of Quantitative Analysis Method Based on the Method of Observation Engineering
342
Translating Subjective Data to Objective Measures to Drive Product Design and Experience
351
Towards an Holistic Understanding of Tasks Objects and Location in Collaborative Environments
357
Approach to Human Centered Design Innovation by Utilized Paper Prototyping
367
Structured ScenarioBased Design Method
374
Facilitating Idea Generation Using Personas
381
Understanding Diverse Human Needs and Requirements
389
Auditory and Visual Guidance for Reducing Cognitive Load
391
A Case Study with CHICA System
398
A Personal Assistant for Autonomous Life
408
A Comparison of ADA and CMU Theory
416
Regional Difference in the Use of Cell Phone and Other Communication Media among Senior Users
426
Grouping Preferences of Americans and Koreans in Interfaces for Smart Home Control
436
Focusing on Search Result Pages
446
Why Taking Medicine Is a Chore An Analysis of Routine and Contextual Factors in the Home
452
Social Robot Design
462
A Research Based on the Artifact Development Analysis
468
Exploring the Interface Design of Mobile Phone for the Elderly
476
A Case of User Research and Mobile Product Concepts Development
482
A Case of Mobile Products for Chinese Urban Elderly People
492
From Novice to Expert Users Search Approaches for Design Knowledge
501
Leveraging User Search Behavior to Design Personalized Browsing Interfaces for Healthcare Web Sites
511
Multimodal Corpus Analysis as a Method for Ensuring Cultural Usability of Embodied Conversational Agents
521
Support Method for Improving the Ability of People with Cerebral Palsy to Efficiently Point a Mouse at Objects on a GUI Screen
531
A Study of Design That Understands the Influences on the Changes of Information Processing Ability of Users
538
Common Understanding of Graphic Image Enhance Emotional Design
548
Adaptation and LongTerm Effects
552
Frequency of Usage and Feelings of Connectedness in Instant Messaging by Age Sex and Civil Status
562
Proactive Ergonomics in Refrigerator Concept Development
627
Corporate UserExperience Maturity Model
635
HCD for WebBased Applications and Services
640
Analysis of Differences in Evaluations Result by Data Population
643
Challenges and Lessons Learned
653
A Twofold Analysis
661
A Case Study
671
User Centered Design of a Learning Object Repository
679
Customization and Sharing Tool for Web Information
689
Using Google Analytics to Evaluate the Usability of ECommerce Sites
697
An Information Architecture Prototyping Tool
707
A Theoretical Model for CrossCultural Web Design
712
An Investigation of Users Mental Models on Website
722
Using Measurements from Usability Testing Search Log Analysis and Web Traffic Analysis to Inform Development of a Complex Web Site Used for...
729
An Integrating Approach for Developing the Web Application myPIM
739
The Effects of Information Architecture and Atmosphere Style on the Usability of an Ecology Education Website
749
A Case Study from the Mobile Phone Industry
758
Affectively Intelligent User Interfaces for Enhanced ELearning Applications
765
Design of a WebBased Symptom Management Intervention for Cancer Patients
775
A WebBased Application for Managing Clinical Information in Hemophilia Care
785
Fundamental Studies on Effective eLearning Using Physiology Indices
795
Culture Design of Information Architecture for B2C ECommerce Websites
805
Influence and Impact Relationship between GIS Users and GIS Interfaces
815
Investigation of Web Usability Based on the Dialogue Principles
825
User Involvement and Participatory Methods
833
User Involvement and Design CrossFertilization
834
Playful Holistic Support to HCI Requirements Using LEGO Bricks
844
User Research and User Centered Design Designing Developing and Commercializing Widget Service on Mobile Handset
854
Constructing an Information System for Travelers
862
Involving Customers in Creative Problem Solving
869
New Methodological Directions with Conversation Analysis
879
Possibility of Participatory Design
888
A Qualitative Approach to User Experience and Aging
894
Shaping the Future with Users Futures Research Methods as Tools for UserCentered Concept Development
904
Reflections on the RolePlay Conduction
912
An Example in Hemophilia Care
922
HCD at Work
932
Joint Activity in HumanAgentRobot Teams
933
A Case Study at a Law Office
945
Extending the TOUCHE Process Model through Defeasible Argumentation
955
Ergonomic Approach for the Conception of a Theatre Medical Regulation System
965
Use of Nursing Management Minimum Data Set NMMDS for a Focused Information Retrieval
972
HCD Case Study for the Information Security Training System
979
A Cognitive Model of MemoryUpdate Processes
986
Redefining Architectural Elements by Digital Media
995
Cognitive Engineering for Direct HumanRobot Cooperation in Selfoptimizing Assembly Cells
1003
Evaluating Design Concepts to Support Informal Communication in Hospitals through the Development of a Tool Based on an Iterative Evaluation
1013
Understanding Activity Documentation Work in Remote Mobility Environments
1023
Training Surgeons by Telementoring
1033
From Concepts and Context to Design Implications
1042
Perceived Usefulness and Perceived EaseofUse of Ambient Intelligence Applications in Office Environments
1052
Clinical System Design Considerations for Critical Handoffs
1062
The Spatiotemporal Realm of Student Controllers
1070
A Proposal for WorkEffective Guidelines for the Growth of HCD
1080
Working in Multilocational Office How Do Collaborative Working Environments Support?
1090
Human Centered Design of Mobile Machines by a Virtual Environment
1099
Author Index
1109
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