Human-Computer Interaction: Interaction Technologies: 17th International Conference, HCI International 2015, Los Angeles, CA, USA, August 2–7, 2015. Proceedings, Part IIMasaaki Kurosu Springer, 2015 M07 20 - 812 pages The 3-volume set LNCS 9169, 9170, 9171 constitutes the refereed proceedings of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers in LNCS 9170 are organized in topical sections on gesture and eye-gaze based interaction; touch-based and haptic interaction; natural user interfaces; adaptive and personalized interfaces; distributed, migratory and multi-screen user interfaces; games and gamification; HCI in smart and intelligent environments. |
Contents
Touchbased and Haptic Interaction | 150 |
Natural User Interfaces | 271 |
Adaptive and Personalized Interfaces | 395 |
Distributed Migratory and Multiscreen User Interfaces | 507 |
Games and Gamification | 573 |
HCI in Smart and Intelligent Environments | 681 |
806 | |
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Human-Computer Interaction: Interaction Technologies: 17th ..., Part 2 Masaaki Kurosu No preview available - 2015 |
Common terms and phrases
action activities adaptation AirFlip analysis application approach audio automation behavior bend gesture bezel blinking bullying button camera Charlotte County cognitive commands communication condition context detection digital photos display effect environment error rate evaluation example experimental feedback finger fixation framework gender gesture recognition haptic HCII heuristics home automation Human-Computer Interaction hypervisor IEEE Intelligent Stick International Conference International Publishing Switzerland keyboard Kurosu lexical analysis LNCS Lyapunov exponent mashup mobile devices module mouse movement multi-touch Natural User Interfaces nodes online game parameters participants performance platform playability heuristics players position prediction Proceedings proposed prototype Publishing Switzerland 2015 pupil image robot screen selection sensor shows smartphone smartwatch sonification Springer International Publishing Table target task technique text entry touch touchscreen types usability user interfaces user’s virtual visual voice wearable widget