Character Development and Storytelling for GamesCourse Technology, 2014 - 538 pages Introduction. Part I. BACKGROUND. 1. Myths and Equations. 2. The Story Remains the Same. Part II. CREATING CHARACTERS. 3. Respecting Characters. 4. Character Roles. 5. Character Traits. 6. Character Encounters. Part III. TELLING STORY. 7. Once Upon a Time. 8. Respecting Story. 9. Bringing the Story to Life. 10. Games: charting new territory. 11. Story anatomy. 12. Editing. 13. The Roots of a New Storytelling. 14. Modular Storytelling. Part IV. GAMES PEOPLE PLAY TODAY. 15. Game Types 16. Game genres. 17. Bringing MMOs to life. 18. Enabling story in Virtual Worlds. 19. Game platformes. 20. Games without platformes. Part V. REFLECTIONS. 21. The Responsible Writer. Part VI. APPENDIX (online). Appendix . Opinionated Bibliography. Index |