Game Design: Theory and Practice, Second Edition

Front Cover
Jones & Bartlett Publishers, 2004 M08 30 - 704 pages
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
 

Contents

Design Document
Contents
What Players Want
Players Want to Socialize
Sid Meier
Gameplay Technology and Story
Centipede
Focus
Myth The Fallen Lords
Game Development Documentation
Document Your Game
Flowcharts
Jordan Mechner
The Design Document
Artificial Intelligence
Characters Items and ObjectsMechanisms

The Design Document
Ed Logg
The Elements of Gameplay
Tetris
Artificial Intelligence
Steve Meretzky
Storytelling
Loom
MultiPlayer
Chris Crawford
Getting the Gameplay Working
Keep It Simple
A Matter of Weight
The Sims
Will Wright
Level Design
Grand Theft Auto III
Doug Church
Conclusion
The Suffering
Glossary
Selected Bibliography
Copyright

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